What didn't work
pip install pygame would fail as follows:
building 'pygame.display' extension cc -fno-strict-aliasing -fno-common -dynamic -I/usr/local/include -DNDEBUG -g -O3 -Wall -Wstrict-prototypes -Ddarwin -I/Library/Frameworks/SDL.framework/Versions/Current/Headers -I/usr/local/Cellar/python/2.7.3/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c src/display.c -o build/temp.macosx-10.8-x86_64-2.7/src/display.o In file included from src/display.c:30: /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_syswm.h:58:10: fatal error: 'X11/Xlib.h' file not found #include <X11/Xlib.h> ^ 1 error generated. error: command 'cc' failed with exit status 1
While building the native extention 'pygame.display', Xlib.h (a particular X11 header, required by SDL) is not found, as XQuartz's
/opt/X11/include directory has not been specified to search for headers.
By setting some environment variables, we can configure the Pygame build process to build correctly. I found these in a few other blog posts, but they specified only
-arch i386 for CFLAGS, LDFLAGS and ARCHFLAGS, which allowed the build process to complete, but
import pygame fails (when running 64bit Python):
>>> import pygame Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/local/lib/python2.7/site-packages/pygame/__init__.py", line 95, in <module> from pygame.base import * ImportError: dlopen(/usr/local/lib/python2.7/site-packages/pygame/base.so, 2): no suitable image found. Did find: /usr/local/lib/python2.7/site-packages/pygame/base.so: mach-o, but wrong architecture
The environment variables (gcc flags) required to allow Pygame to correctly build fat binaries (for both 32bit and 64bit Python) are:
export CC='/usr/bin/gcc' export CFLAGS='-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -I/opt/X11/include -arch i386 -arch x86_64' export LDFLAGS='-arch i386 -arch x86_64' export ARCHFLAGS='-arch i386 -arch x86_64'
pip install pygame and
python -c 'import pygame'. If no error is returned by Python, then you should now have a working installation of Pygame.
I'm using homebrew-installed Python/pip, and I've set my $PATH with
/usr/local/bin before the system-installed Python.
If you haven't installed Python/pip via homebrew (you're using the system-installed Python), you would likely need to run
sudo pip install pygame.
If you're using another install method, such as easy_install, this fix should still work.
pip install pygame, I had also installed Command Line Tools for XCode (walkthrough), as well as XQuartz, and the following homebrew packages:
brew install sdl sdl_image sdl_mixer sdl_ttf smpeg portmidi.
If homebrew fails to install
smpeg you might need to do the following:
brew tap homebrew/headonly brew install --HEAD smpeg